The “Art and Virtual Reality” project is a project that promotes collaboration between educational centers, cultural institutions, immersive technology developers and research. Through the consolidated research group of the Open University of Catalonia (UOC) Edul@b, we wanted to bring knowledge beyond school by carrying out applied research in the educational field. Also participating in this project are Globus Vermell and the Fundació Joan Miró and Fundació Mies van der Rohe foundations.
The innovation of this project lies in becoming familiar with new technological trends by teachers and students, which will be evident in prototypes of the immersive projects that will remain in the centers and will serve as a driving force for future developments. From Immersium Studio we are teaching the application of immersive technologies in the affiliated educational centers and we accompany them in the development of their immersive project prototypes.
We have already started the sessions with the schools:
- IES Castellet, with whom we had previously collaborated on another project on Extended Reality (XR).




In these sessions, our CEO, Luis Villarejo, has explained to teachers and students what immersive technologies consist of and what is needed to carry out this type of activities. First we have shown you examples of what the result of your recordings with the 360º camera can be like. Afterwards we have explained the entire production process, including pre-production and post-production. In pre-production we must take into account the scenes that must be recorded, where, their duration, if there is a narration and what it will be, if people will appear and which ones… It is very important to know who the experience is aimed at (age, sex, familiarity with technology…) to be able to design it correctly. The design of our experiences allows an interaction with the user, who must decide if it is appropriate in each case, and if so, break down an entire decision tree, which can vary greatly depending on the experience. All the emotions that we will provoke in the user of the immersive experience must be taken into account, and the knowledge or experiences that we want to offer them. It is also important to know the result we want to obtain with the immersive experience.
For their part, other collaborators of the project, such as Globus Vermell, have also started their sessions to contribute to the development of a critical view of the built space, sensitive to the needs of people and committed to the collective aspirations of sustainability and equity.
At the Castellet Institute, they have also begun their outings, such as this one to the monumental complex of Castellet, to have a transversal perspective, involving students from 4 educational levels (ESO, High School, intermediate level CF and higher level CF) and 11 teachers of 7 departments of the center: Computer Science, Social Sciences, Visual and Plastic Sciences, Technology, Chemistry, Languages and Works. At the Castellet Institute, they have also visited the project’s collaborating foundations, Joan Miró Foundation, and Mies van der Rohe Foundation.